1.
The Basics
1.1.
What is Tales of Ver?
1.2.
Dice, and Jargon
2.
Creating a Character
2.1.
Sculpting a Body & Personality
2.2.
What is a Character Sheets
2.3.
Character Progression
2.4.
Your Race
2.4.1.
Attributes
2.4.2.
Languages
2.5.
Skills
2.6.
Your Equipment
2.7.
Leveling Up
3.
Gameplay
3.1.
Turn Time
3.2.
When To Roll
3.2.1.
Circumstance & Criticals
3.2.2.
Skill Checks
3.2.3.
Attacks & Effects
3.3.
Toughness & Defenses
3.4.
Fortification
3.5.
Wounds & Death
3.6.
Patching
3.7.
Rests & Breaks
4.
Races
4.1.
Common
4.2.
Uncommon
4.3.
Rare
5.
Constitutions
5.1.
Cognitive Constitutions
5.1.1.
Elemental Force
5.1.2.
Elemental Ice
5.1.3.
Elemental Light
5.1.4.
Elemental Space
5.2.
Education Constitutions
5.2.1.
Elemental Fire
5.2.2.
Elemental Land
5.2.3.
Elemental Static
5.2.4.
Elemental Time
5.3.
Connection Constitutions
5.3.1.
Mentalist
5.3.2.
Wimble
5.3.3.
Rapture
5.4.
Resolve Constitutions
5.4.1.
Ethereal
5.4.2.
Hysteria
5.4.3.
Styx-Redeemed
6.
Equipment
6.1.
Physical Weapons
6.2.
Magical Weapons
6.3.
Spiritual Weapons
6.4.
Defensive Equipment
7.
Traits
7.1.
Companion Traits
7.2.
Personality Traits
7.3.
Field Traits
7.4.
Racial Traits
7.5.
Warfare Traits
Light (default)
Rust
Coal
Navy
Ayu
Tales of Ver Documentation
Turn Time
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