Your Race

Your race is a key part of your character and lays out for you how you’ll determine your Attributes, and Defense Values, as well as give you Languages, and a powerful Racial ability. If this is your first time reading about the game, it is recommended you look at attributes and defenses first before choosing your race, as it will help you make a more informed decision about the impacts on your character.

Race Rarity

The primary way of distinguishing between races is rarity. Every race is either common, uncommon, or rare. This doesn’t have much of an impact except that uncommon and rare races are seen less often in the world, be that because they only exist in certain geographical areas, or because their status in the world causes them to live particular lifestyles.

In terms of gameplay common races are more inviting for new players, having less mechanically heavy racials, more forgiving defenses, and incorporating into the world easily. Listed below are some common races we recommend checking out on your first time playing. If you are a returning player–or just want to be experimental–you can look at Uncommon Races or Rare Races. Or you can look at the related races under any of the listed races below. Finally you can find more common races in Common Races

Example Races

Vincal

Vincal are skilled communicators, diplomats, and team players. They are commonly found in positions of political, or religious leadership, and are good with people. They commonly worship the gods, especially Wordix and Hollbirth.

Defenses
Escape0Thaumic-1Resilience0
Blunt-1Null-1Aegis0
Cut-1Wit0Will0
Attributes: Start with -4 in every stat. Roll 1d6 six times and add one dice of your choosing to each attribute; reroll your highest and lowest dice. Add 1 to an attribute of your choosing.
Racial: You have 3 Maximum Gossip Points. You may spend a Gossip Point to gain +4 on a social roll. You regain one or more Gossip Points anytime you learn a particularly juicy bit of information that is not common knowledge.
Languages: Common & either Dwarvish, Goran, or Nomadic
Characteristics: Vincal are average and fair of build. Males average 68kg and 170cm. Females 64kg and 160cm. Their hair ranges from blond to black, and their skin from light to dark. Their eyes are usually blue or a deep brown. They can live for 100 years, and become an adult at 16.

Fairy

The fairy are a reserved race. They chose to focus on their connection to the land and forest. This gave them wings that they can glide with, but not fly. They use these wings to traverse the forests they inhabit. They often worship Wimble.

Defenses
Escape1Thaumic-1Resilience0
Blunt-2Null-1Aegis-1
Cut0Wit0Will0
Attributes: Start with -4 in every stat. Roll 1d6 six times and add one dice of your choosing to each attribute; you may choose not to add one to VIG. Add 1 to an attribute of your choosing.
Racial: You have -VIG or 2 Maximum Wing Points. You may spend a Wing Point to move 1m in any direction (including vertically) on your turn. You regain 2 Wing Points after a Rest.
Languages: Floran
Characteristics: Fairy are thin and tall, but on the low end for elves. They have large insect-like wings that they can use to glide, but not fly. Males averaging 64kg, 170 cm. Females averaging 68kg, 190cm. Their hair and eyes can be green or brown, and their hair is very thick. Their skin varies from light to dark brown. Fairy can live up to 200 years, and become young adults at 16.

Drost

The laborer cast of dwarvish society. Drost work hard to keep a fortress running, ore flowing, and mugs of mead filled to the brim. They are also the least restricted of the Dwarf-Kin, and most likely to be seen venturing outside of a fortress without the brand of a race traitor. Any dwarf not of a specific bloodline, or resulting in the unregulated mixing of two bloodlines, is cast as a Drost. They often worship Krunder, Noel, or Lindora.

Defenses
Escape-1Thaumic-1Resilience1
Blunt0Null-1Aegis-1
Cut0Wit-1Will0
Attributes: Start with -4 in every stat. Roll 1d6 six times and add one dice of your choosing to each attribute; your RES must be equal to or greater than 0, if this is not possible re-roll a die until it is. Add 1 to an attribute of your choosing.
Racial: When you suffer a Wound, gain +4 Defense against a damage type of
your choosing until you take a Break or Rest.
Languages: Dwarvish
Characteristics: Like muts to dog breeders, Drost can take many varied and delightful forms. Males average 60 kg, 140 cm. Females 57 kg, 136 cm. Their hair can come in any color from blond to brown or black, and their skin usually ranges from tan to a dull brown color. They can live for up to 225 years, and become adults at 15.